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Thrudball 2009 Rules and Info Pack
TEAM PROGRESSION
Team progression at Thrudball works
differently to normal league play.
At
the start of each game you are allowed to
assign a skill to one of your
players.
This skill must be selected from the relevant
skills that players could
normally
take WITHOUT rolling doubles, IE big guys can only take strength
skills
(except
a Minotaur on the Chaos Team, who can normally have a Mutation too!)
DEAD AND SERIOUS INJURIES
If a player dies or is seriously injured during the match, To-Me
Ku-Pa’s
Spell of Weasley Cunning whisks the player away
to his tower for full healing/
reanimation. In other words, players which die
during a match are healed to full
health for the next match with all skills and
fundamentals intact.
TIME LIMIT
Rounds are two hours apiece, so play to four minutes or risk not
finishing! You
will be given a warning 15 minutes and again 5 minutes before
the end of the round.
THINGS TO SORT OUT YOURSELF
1. Somewhere to sleep overnight
2. Spending money, for meals, the auction, and the bar.
3. Transport to and from the event
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THINGS YOU NEED TO REMEMBER
1.) Your (preferably) Painted Team & LRB5
2.) Team Roster (two copies please)
3.) Dice (including block dice)
4.) Range ruler, scatter templates
5.) This Tournament Pack
6.) A Ball
STRUCTURE
We will play 6 games of Blood Bowl over the weekend. The two players
accumulating
most tournament points from the first five games play for the
Thrudball Championship.
The bottom four teams are entered into
“DockBowl”, played on Bogg Norr Dock and
Seaside!! The rest will be
thruggling for position and improving overall NAF rankings
for the weekend.
AWARDS
Thrudball Champion & Runner Up Best of the Rest (third place)
Best Painted (team-obviously!) Comeback King (Best on 2nd Day)
Most Casualties Most TDs
DockBowl Champ (Best of Worst) Most Sporting
Best Newcomer (played <=3 Tourneys & been playing <=3 yrs)
Pint-Sized Pacifiers (Stunty Cup, highest ranking Stunty Team)
Most Thrudded (Dead Last Place)
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